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Warm Retreat

This is the latest project I worked on, for my Portfolio.
This is based on the amazing concept : https://www.artstation.com/artwork/qWePP

Found this as an art challenge piece in Dinusty Empire discord. It was pretty amazing and sometimes a bit challenging to work on this. Surprisingly, making the Ivy was the most repeated step, but since it is central to the character of the house, it needed to be there!

Modelled in Blender 4.0, UV Unwrapping was done inside Rizom, textured in Substance Painter, sometimes used Substance Designer as well for bits and pieces. The palms were made inside Speedtree, and many atlas and assets here are from Quixel Megascans.
Finally the scene was assembled and rendered inside unreal 5.4.

Only the wireframes were rendered using Marmoset.

Close Up shot #1

Close Up shot #1

Close Up shot #2

Close Up shot #2

Close Up shot #3

Close Up shot #3

Close Up shot #4

Close Up shot #4

Ivy done in Speedtree

Ivy done in Speedtree

Wireframes

Wireframes

SD Graph for the window/door opening details

SD Graph for the window/door opening details

UV Re-usage for the Windows & Doors

UV Re-usage for the Windows & Doors

Texture sculpted in Blender and finalized in Substance Designer

Texture sculpted in Blender and finalized in Substance Designer