These are some of the props overhaul I worked on in Incursion Red River. These assets were modeled in Blender/ZBrush, textured in Substance. My responsibility was modeling, UV, texturing and overall making it game ready so that they can be easily used by the level designer.
The metal gate in this prop has grayscale basecolor, and is controlled by tint with a mask inside editor, so that we can have a lot of variations on them.
I made use of Geometry nodes as well as a modeling tools to automate things.