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Catacomb of First Men

In this material I wanted to capture the eerie vibe of the catacombs, but with a twist. I decided to sculpt skulls of early humans instead of typical modern humans.
I also sculpted bones (femur) for it and created an atlas out of the skulls and femurs in various angles.

Balancing the heightmaps were the main challenge that I faced here. Also the coloration needed many iterations!
Learned a lot from this article :
https://80.lv/articles/creating-a-skull-wall-material-in-substance-designer-ue5/

Neutral Light

Neutral Light

Cool Light

Cool Light

Tiling

Tiling

Whole Graph

Whole Graph

Scattering of Skulls

Scattering of Skulls

Bone Scatter

Bone Scatter

Crack Generator

Crack Generator

Skull Damages

Skull Damages

Ground

Ground

Mixing of Heightmaps

Mixing of Heightmaps

Basecolor - P1

Basecolor - P1

Basecolor - P2

Basecolor - P2

Roughness - Whole Graph

Roughness - Whole Graph

Roughness - P1

Roughness - P1

Roughness - P2

Roughness - P2