In this material I wanted to capture the eerie vibe of the catacombs, but with a twist. I decided to sculpt skulls of early humans instead of typical modern humans.
I also sculpted bones (femur) for it and created an atlas out of the skulls and femurs in various angles.
Balancing the heightmaps were the main challenge that I faced here. Also the coloration needed many iterations!
Learned a lot from this article :
https://80.lv/articles/creating-a-skull-wall-material-in-substance-designer-ue5/